An overview of the tutorial, with a breakdown below.
An overview of level one and its pathways. With a breakdown below.
An overview of level 2 and its path and puzzle element. With a breakdown below.
This is a team effort between 6 students in 7 workdays (2 weeks but only 7 where we had time to work on it). I was part of the design and had no work done with the art except as an advisory role for the needed design elements.
I worked hard on the levels (Level design and art, making them prettier and easier to look at after a blocked out gameplay sketch), game design for the necessary mechanics and tools, and as the organizer. I made it very clear of what needed to be done and added tasks as they arrived of things that have to be created, or things that are secondary if there is time. I broke down the game first into a document to clarify the direction of the game and to communicate through the team.
You can play the game for yourself here:
https://drive.google.com/file/d/1krGu6g87ZHHwOw8pm_hX5QJCx-XEFkzd/view?usp=sharing
If there is any problem with the link, please let me know!